“I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.”
Tip: press → for another quote, C to copy, S to share.
It would be a joy for me if someone who was working with me became a big success.
I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
I think what's really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character.
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.